This is the fourth post in my "Beyond" series. The previous three posts focused on re-imagining OOP and questioning some of the core beliefs that we have come to take for granted. This one is going to be slightly different, in that I want to talk about another angle of writing code: the process itself. We always talk about how code should be clean, but how do you write clean code?
Monday, November 25, 2013
Monday, November 11, 2013
In the last post Beyond Inheritance, we talked about looking past "types" and reasoning about objects differently. The conclusion was that inheritance wasn't necessary for OOP, and often results in more problems than it solves. Well, let's go beyond that and explore more of what will come from treating objects as containers of behavior. Let's look at what this means for various kinds of classes:
Monday, November 4, 2013
In my last post, I talked about revisiting the concept of Design Patterns and questioned how useful it is to "learn" them. The conclusion that I came to was that you are better served by focusing on how objects communicate rather than traditional patterns. Well, that's not the only "traditional concept" that I think we should move beyond. So, let's talk about inheritance...